Setting and Hook

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version 5 (2009-07-16 20:03:00 by Douglas.E)
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=== Setting ===
On the Earth, hard science fiction with the exceptions of all races having latent psionics but only highly trained users have any powers at all. Jump between stars but farther with a psi-navigator, FTL travel within systems, and Beaming technology from a spaceship to the ground but only to preset receiver areas (and it is expensive but better than taking a ship down). Psi bio scanner people make planet scans 20 times more accurate.
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making money
getting training
learning about ships and what is needed.
buying equipment
getting permission to leave the Earth.
buying a ship.
getting your crew together.
doing tasks for your master to receive more training.
getting your quarters.
eating.
hunting and surviving the imported alien critters.

Setting and Hook

Setting

On the Earth, hard science fiction with the exceptions of all races having latent psionics but only highly trained users have any powers at all. Jump between stars but farther with a psi-navigator, FTL travel within systems, and Beaming technology from a spaceship to the ground but only to preset receiver areas (and it is expensive but better than taking a ship down). Psi bio scanner people make planet scans 20 times more accurate.

Place

Earth and solar system but in a new galaxy of stars. Play happens in a compound that is a about 40 km by 80 km. In the middle is a USA small old west town. Around the compound are four other cities, each owned by one alien race.

Time

Few years in the future.

Tech Level

As per the year. Aliens have different tech levels but all have Jump Drives and other advanced Tech. There is no form of gravity technology.

Hook

The aliens have landed on the Earth. Men want to get into space but the only fast way is with the help of the four alien races. Can you do it? The aliens have the transportation, they have a space station in orbit and they even have a few ships for sale!

Factions:

Plot Points

making money
getting training
learning about ships and what is needed.
buying equipment
getting permission to leave the Earth.
buying a ship.
getting your crew together.
doing tasks for your master to receive more training.
getting your quarters.
eating.
hunting and surviving the imported alien critters.

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