Recent Changes for "Life, aliens, animals and characters" - SF Journey Creationshttp://sf-journey-creations.wikispot.org/Life%2C_aliens%2C_animals_and_charactersRecent Changes of the page "Life, aliens, animals and characters" on SF Journey Creations.en-us Life, aliens, animals and charactershttp://sf-journey-creations.wikispot.org/Life%2C_aliens%2C_animals_and_characters2008-09-14 07:57:02Douglas.E <div id="content" class="wikipage content"> Differences for Life, aliens, animals and characters<p><strong></strong></p><table> <tr> <td> <span> Deletions are marked with - . </span> </td> <td> <span> Additions are marked with +. </span> </td> </tr> <tr> <td> Line 18: </td> <td> Line 18: </td> </tr> <tr> <td> </td> <td> <span>+ Location x,y,z, (object, planet, star, or in space relative)<br> + </span> </td> </tr> <tr> <td> Line 20: </td> <td> Line 22: </td> </tr> <tr> <td> </td> <td> <span>+ Birth weight for each sex<br> + Adult weight for each sex<br> + Age of adult weight in minutes per sex.<br> + <br> + Age of sexual maturity per sex<br> + Number of babies max, average, minimum.<br> + Justation length in minutes.<br> + Time between justations in minutes.<br> + Survival rate<br> + Distance of dispersion from birth location.<br> + Max separation distance for reproduction to occur.<br> + <br> + Health max<br> + Current health level<br> + Health points healed per minute<br> + Max Temperature for reproduction, living, dormant,dead.<br> + Min Temperature for reproduction, living, dormant, dead.<br> + Preferred elevation, range that is ok, range for reproduction.<br> + habitat yes/no; under water, on water, air, land, under land, host (and pointers to hosts)<br> + Eats, drinks yes/no for each.<br> + pointers to drinks and pointers to eats followed by a number of food units each unit of that food contains for it.<br> + Food level, food use rate,<br> + Max separation from food for it to be eaten in cm. Zero mean on top of it or touching it. -1 means light. -2 means that it always has food.</span> </td> </tr> </table> </div> Life, aliens, animals and charactershttp://sf-journey-creations.wikispot.org/Life%2C_aliens%2C_animals_and_characters2008-09-13 14:40:47Douglas.E <div id="content" class="wikipage content"> Differences for Life, aliens, animals and characters<p><strong></strong></p><table> <tr> <td> <span> Deletions are marked with - . </span> </td> <td> <span> Additions are marked with +. </span> </td> </tr> <tr> <td> Line 17: </td> <td> Line 17: </td> </tr> <tr> <td> </td> <td> <span>+ == Earth Animal ==<br> + Sex type: 1,2,3 sexes.<br> + Sex crosses types: M = Male, F = Female, B = Bemale, MFBxMFB, MxFxB, FBxM, FMxB, MBxF, MFxMF, MxF, Clone</span> </td> </tr> </table> </div> Life, aliens, animals and charactershttp://sf-journey-creations.wikispot.org/Life%2C_aliens%2C_animals_and_characters2008-09-13 14:22:19Douglas.E <div id="content" class="wikipage content"> Differences for Life, aliens, animals and characters<p><strong></strong></p><table> <tr> <td> <span> Deletions are marked with - . </span> </td> <td> <span> Additions are marked with +. </span> </td> </tr> <tr> <td> Line 16: </td> <td> Line 16: </td> </tr> <tr> <td> </td> <td> <span>+ <br> + <br> + == In game Objects ==<br> + === Each level inherits the properties of the one above it. ===<br> + These links are not just for life forms but all objects in the game.<br> + ==== ["Earth Object"] ====<br> + Earth objects are objects that can not move under their own power. They are not alive.<br> + <br> + ==== ["Water Object"] ====<br> + Water Objects are objects that can reproduce but are not very smart. Plants and other simple life forms are made with this data type.<br> + <br> + ====[" Fire Object"] ====<br> + Fire Objects are objects that can move and tend to need AI for what they do. Basic animals are described here.<br> + <br> + ==== ["Wind Object"] ====<br> + Wind Objects are objects that can move and think. They have good AI and or scripting. They can be run by players. Theses objects include the 5 basic races of the game plus all sub-races.<br> + <br> + ==== ["Void Object"] ====<br> + Void objects are objects of creativity. They could be anything from gods to Super strong AI's with many robot subparts. Often they are run by the Game Masters only.</span> </td> </tr> </table> </div> Life, aliens, animals and charactershttp://sf-journey-creations.wikispot.org/Life%2C_aliens%2C_animals_and_characters2008-09-13 14:18:10Douglas.E <div id="content" class="wikipage content"> Differences for Life, aliens, animals and characters<p><strong></strong></p><table> <tr> <td> <span> Deletions are marked with - . </span> </td> <td> <span> Additions are marked with +. </span> </td> </tr> <tr> <td> Line 7: </td> <td> Line 7: </td> </tr> <tr> <td> </td> <td> <span>+ <br> + Life is broken into 5 groups based on how many points it has and also how mobile and intelligent it is. As with all concepts there are no solid lines to prove that something fits into one group or the other.<br> + The first group is the Earth Group. These creatures have no intelligence and can't move by themselves. Examples include single simple celled animals and viruses.<br> + The second group is the Water Group. These creatures are more reactive to the environment but still can't move but may have simple moving parts like traps. Examples include trees, plants and more complex but still simple animals like worms.<br> + Next comes the Fire Group. Fire group animals are very reactive to their environment and can move. They can also have limited intelligence and often work in groups on the highest levels of this group. Examples go from bugs like spiders up to elephants and dolphins.<br> + The forth group is the Air Group. The Air Group has a large brain and can abstract from what is seen to tools to solve problems. These tools are kept and used more that one time. This group also engages in communication of information for the use and development of tools or techniques for problem solving. Examples go from crows, monkeys and apes up to the high end of humans.<br> + The last group, the Void Group, are super human. They can solve problems that humans can not understand and thus seem to be god like. No know examples exist.<br> + <br> + To make an animal you must start by describing it at each level and work you way up until you reach the maximum level that the creature can operate at.</span> </td> </tr> </table> </div> Life, aliens, animals and charactershttp://sf-journey-creations.wikispot.org/Life%2C_aliens%2C_animals_and_characters2008-09-13 13:56:25Douglas.E <div id="content" class="wikipage content"> Differences for Life, aliens, animals and characters<p><strong></strong></p><table> <tr> <td> <span> Deletions are marked with - . </span> </td> <td> <span> Additions are marked with +. </span> </td> </tr> <tr> <td> Line 1: </td> <td> Line 1: </td> </tr> <tr> <td> </td> <td> <span>+ = Life, aliens, animals and characters =<br> + All life in the known universe is based on DNA. This is thought to have happened because DNA evolved around some of the first stars and then was blown around the universe, landing on planets, evolving and being blasted on to the next system. Don't let this limit your ideas of how life could have evolved.<br> + <br> + All things that can reproduce and evolve are considered to be life forms. Reproduction comes in 4 types, sexual with one female, one male. Sexual with both sexes in each animal, and asexual. There are also systems that have 3 sexual types and all their permutations.<br> + <br> + Life is described based on the natural logarithm. Thus the number is X and that is put into a formula of y=ln(x) to reach a value that is used to see how good one critter is compared to the next. The basic assumption here is that a skill like sight goes from 0 to infinity with it getting much harder to get better after a certain easy to reach optimum is reached. In other words worms can't see well but do sense light. At some point eyes start working and then almost everything has eyes that work equally well. In some cases super sight is seen like in eagles or giant squids but this takes a lot of points to get there.</span> </td> </tr> </table> </div>