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Welcome to SF Journey Creations Dev's Wiki For the Computer Role Playing Game

Go to the Stars!

to the sky 2.png

Let's Go To The Stars!

You are granted temporary life merely by being born to the galaxy: birth. However, just as a new-born baby needs the protection of its parents and people need to form communities in order to manage the challenges of nature, so, too, must you form communities in order to ensure survival. Any single character will eventually become captured or killed if kept isolated from a friendly community. The end of life need not come. Journey to the stars!

This Wiki is dedicated to designing the best Science Fiction Computer Role Playing Game for players of the old RPG "Traveller" and others who wish to have a truly plastic SF world to play in and design in. In this Wiki we are have two designs happening at the same time. One design is the design of the "First Contact Adventure" and the beginning of a Galactic Canon for the game universe. The Second design is the software that will run this adventure and allow for many other adventures to be created both within the Canon and without it using a simple HTML or other web interface. This is a sort of universal science fiction tool kit for game masters to work with players in a hard science fiction MMORPG setting.

This project is most likely using the New [WWW]Open Source [WWW]GNU General Public License version 3 (GPLv3). Perhaps we will have a different license for content so that GMs can make money from their adventure running, but also donate general content. Maybe players could sign up and pay for a GM lead adventure.

For more info about the programming go to our SVN pages and discussion pages here: https://code.google.com/p/perspectiveproject/

Players

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Blender Shot of Characters 10-03-07

The great people that play our game and tell others about it.

Player: Imagine flying a spaceship with your crew from a first person viewpoint. Each player character has a job and skills that are needed: Navigation, Weapons, Health, Landing Parties, Science, Commanders, Captain. You explore this small section of the galaxy on your quest. You get to a planet and, like Google Earth, you fly down to the surface where, like Quake or Second Life, you can walk around and interact with others from all over the real world. You meet people and form teams. You find missions or "Tickets" and go after them with all you skills, IQ, and wits to win honor and promotions from your commanding officers or from your Guild, Corporations, or Government— maybe all 3 or others, too. Maybe you are a loner and just go off and find a lost city of the ancients and gain great wealth. Imagination is the only limit.

Game Masters

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Screen Shot 04-12-09

The Masters of the Universe, guiders and writers of the stories.

You can make spaceships of great size, with 3D floor plans, weapons, armor, real physics in battle, fleet tactics, "Billion Dollar Squadrons." You make your own Planetary System, your own City, your Own House, and add it to the whole of the Galaxy! True flexibility is the key, tools so that the artist can fly, tools so that the story teller can thrill, tools so that you can do what you want like in the real world! You can design an adventure in the system and lead your player group through it.

Beta Testers

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Wild Jabber Stabber 04-08-09

Players that write up bug reports and suggest new features and improvements. Anyone can do this, you don't need great skills or to be some computer genus. Beta-testers are our greatest resource! They give up their time to find our bugs. They give us new ideas. They tell others about our software and they are our best users and often our fans.

Devs

These are the great men and women that make our art, write code and or help with other tasks that make our game come to life. We will help newbies to become good devs. Please start helping today!
We need people to make worlds, cities, characters, ships, solar systems, and anything else you might think of a universe like this having. We also need people to do the art, the math behind it and the programming.
The system is being made with [WWW]Panda3d. Will are writing mostly in Python and perhaps doing some bits with C or C++. This game will run on both Linux, Apple and MS system as does Panda3d. If Panda does it then we do too.
For Art we will use [WWW]Gimp, [WWW]Inkscape and [WWW]Blender3d. Both are free software and work with Linux and MS and Apple. If you need help with either, then we will train you, even if you are a total beginner. Naturally you can use whatever software you want if it can make the files that Panda3d needs.
Anything else can be done in Open Office formats.
Development Schedule
Required reading for our devs and artists. Feel free the skip the parts that the author marks as OK for skipping.
[WWW]http://www.catb.org/~esr//writings/homesteading/cathedral-bazaar/index.html

Pages For The Game Canon

Douglas' Journal of Designing This is the place to go to find out what is up and what I am working on at this time.
Setting and Hook
Background Fiction
Races
Alderson Disk
Empire Defense

Douglas' chaotic rambling or pages For The Game Design

Basics Of Good Game Design
Development, Beta Testers and Other Good Ideas
Early Game Design Notes
Space Travel and Future Tech
Spaceship Design
Weapons VS Armor
Ship Design
Life, aliens, animals and characters
Character Creation
Database Object Design
Star and System Design
Player and GM Data Design
Bank of The Galaxy
Auction House Of The Galaxy
Property Registry Of The Galaxy
Basic Game Interface For Characters
Game Master: Major Domo

Index

Title_Index

Wiki Pages on the To Do list:
Donations Page (if you have lots of cash, support a full time staff and don't forget this wiki! :-)
History
Future History
Setting
Players
Character Design
None Playing Character Design
Event Design
Tickets or Quest Design
World Design
System Design and Galaxy Design
Ship Fighting System
Land Craft Design and Fighting??
Character and Animal Fighting system
AI
Weather
Technology Levels
Art
New Members and Promotion

All images and content in this Wiki (SF Journey Creations) are Copyright (2007 Douglas E Knapp) with permission for use with this project only unless noted otherwise.

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