Recent Changes for "Character Creation" - SF Journey Creationshttp://sf-journey-creations.wikispot.org/Character_CreationRecent Changes of the page "Character Creation" on SF Journey Creations.en-us Character Creationhttp://sf-journey-creations.wikispot.org/Character_Creation2009-06-17 21:57:15Douglas.E <div id="content" class="wikipage content"> Differences for Character Creation<p><strong></strong></p><table> <tr> <td> <span> Deletions are marked with - . </span> </td> <td> <span> Additions are marked with +. </span> </td> </tr> <tr> <td> Line 50: </td> <td> Line 50: </td> </tr> <tr> <td> </td> <td> <span>+ Perception, how well the main senses work.</span> </td> </tr> </table> </div> Character Creationhttp://sf-journey-creations.wikispot.org/Character_Creation2009-06-15 08:48:51Douglas.E <div id="content" class="wikipage content"> Differences for Character Creation<p><strong></strong></p><table> <tr> <td> <span> Deletions are marked with - . </span> </td> <td> <span> Additions are marked with +. </span> </td> </tr> <tr> <td> Line 27: </td> <td> Line 27: </td> </tr> <tr> <td> </td> <td> <span>+ Style of locomotion, legs and number, wings number, flippers number, tail, belly(snake, slug), passive (floats or blown about).</span> </td> </tr> <tr> <td> Line 43: </td> <td> Line 44: </td> </tr> <tr> <td> <span>- Dexterity, how steady can it hold a laser at 100 meters on a point.</span> </td> <td> <span>+ Fitness, 0 to 100%, with a normal life style your fitness is about 65%, sickness will drop it, training will raise it.<br> + Dexterity how well you can to tasks that involve complex movements.<br> + Reflexes ability to instantly respond to a surprise situation<br> + Steadiness, how steady can it hold a laser at 100 meters on a point.</span> </td> </tr> <tr> <td> Line 49: </td> <td> Line 53: </td> </tr> <tr> <td> <span>- Understanding and Insight, 0 to 1000 with humans 0 to 200 as per normal IQ.</span> </td> <td> <span>+ Understanding, Intuition and Insight, 0 to 100% with humans 50% is normal. 100% means you always have a very good idea of why things are happening and what might happen next.<br> + Empathy, how well you can feel what others feel and how much you respond to that. 0 to 100%</span> </td> </tr> </table> </div> Character Creationhttp://sf-journey-creations.wikispot.org/Character_Creation2009-05-28 09:50:25Douglas.E <div id="content" class="wikipage content"> Differences for Character Creation<p><strong></strong></p><table> <tr> <td> <span> Deletions are marked with - . </span> </td> <td> <span> Additions are marked with +. </span> </td> </tr> <tr> <td> Line 11: </td> <td> Line 11: </td> </tr> <tr> <td> <span>- The skill is stored as a number from 0 to 100 this can be show in a linear veiw or in a bell curve view or selector.</span> </td> <td> <span>+ The skill is stored as a number from 0 to 100 this can be show in a linear view or in a bell curve view or selector.<br> + <br> + After some thought, I saw that traits are ether absolute or relative to that species. So since we are making aliens including humans we need an absolute rating unless the quality is species specific like beauty. I now have these traits.<br> + <br> + Name<br> + Home planet<br> + Home City<br> + Date of Birth<br> + <br> + Max and min temperatures nude<br> + Atmosphere preferred, range tolerated.<br> + Environment; water surface, underwater, air, ground, underground. Can have more than one listed.<br> + water drunk per day, liter<br> + Food eaten per day, kilos<br> + Food, list of what it can eat. ??<br> + <br> + Walk KPH<br> + Run KPH<br> + Swim KPH<br> + Fly KPH<br> + Burrow KPH<br> + <br> + Fight to Flight, on a bell curve 0 to 200 like IQ<br> + Cheerful to Depressed bell curve<br> + Angry to Peaceful bell curve<br> + Charming to Boorish (within the species) bell curve<br> + Loner to Groupy bell curve 0 to 200<br> + Sharing to Territorial, Bell Curve.<br> + Ugly to Beautiful, Bell curve, only has meaning within the species.<br> + <br> + Strength, kilos that can be lifted over head with one arm 50% of the time.<br> + Endurance, Meters it can run (or best movement type) full out.<br> + Dexterity, how steady can it hold a laser at 100 meters on a point.<br> + Nimble, Narrowest smallest path it can walk on for 1 km without falling off.<br> + Quick, How fast accelerate its limbs meters per second per second<br> + Math, calculations per second.<br> + Memory, total capacity in MB.<br> + Logic, number of if/thens that can be tracked and combined to solve a problem without getting lost.<br> + Understanding and Insight, 0 to 1000 with humans 0 to 200 as per normal IQ.</span> </td> </tr> </table> </div> Character Creationhttp://sf-journey-creations.wikispot.org/Character_Creation2009-05-11 19:14:57Douglas.E <div id="content" class="wikipage content"> Differences for Character Creation<p><strong></strong></p><table> <tr> <td> <span> Deletions are marked with - . </span> </td> <td> <span> Additions are marked with +. </span> </td> </tr> <tr> <td> Line 10: </td> <td> Line 10: </td> </tr> <tr> <td> </td> <td> <span>+ <br> + The skill is stored as a number from 0 to 100 this can be show in a linear veiw or in a bell curve view or selector.</span> </td> </tr> </table> </div> Character Creationhttp://sf-journey-creations.wikispot.org/Character_Creation2009-04-30 09:05:46Douglas.E <div id="content" class="wikipage content"> Differences for Character Creation<p><strong></strong></p><table> <tr> <td> <span> Deletions are marked with - . </span> </td> <td> <span> Additions are marked with +. </span> </td> </tr> <tr> <td> Line 1: </td> <td> Line 1: </td> </tr> <tr> <td> </td> <td> <span>+ = Character Creation =<br> + A challenge is a problem VS the characters abilities and skills to solve it.<br> + The problem will be listed as the ability needed to solve it and the number 0 to 200 needed to succeed. 100 means that you have a 50% chance of success. 0 means that you have 0% changes of failure and 200 means that you have 100% of failure. If more than one skill is needed then the 2 skill numbers are averaged. If one skill is more important than another, it can be listed 2 times or more and or with different numbers.<br> + <br> + Skills relate to the use of an object and the skill needed to use it. It is listed just like a Challenge but can be tied to an object. For example a Gun skill lists Gun as the object and dex and quick as stats needed for it. To get the Challenge level you must take the targets number averaged with the shooters number averaged with the skill number. You must roll higher or equal to this to succeed<br> + <br> + If you have a arm wrestling contest between 2 people with no skill then you would take the str of each and average it. So thus char A has a str of 0 and player be has a strength of 0, then you have a 50/50 chance of winning. The attribute number is based on a bell curve or a standard normal distribution. At plus one standard deviation you have a +34% chance of success. The games scale goes from -3 to +3 standard deviations with the numbers 0 to 200, thus a str of 200 has a 0.0013498980315 chance of failure! A strength of 100 has a 50% chance of failure with a weight that on average only 50% of tested humans can lift. All stats of 100 are average and that is based on the average human because we all know about what that is. Only super humans would have a strength of 200.<br> + <br> + There is are also 3 stats that are overview stats call body, mind and spirit. These are used in cases of aliens or animals. Horse can easily lift a weight that is much greater than what 50% of the humans max out at. A SF super computer AI has a mind that is WAY better than any human and some aliens might have powers of spirit that make humans look weak and spiritless. Each point increases the standard weight by 1%, negative or percentages over 100% are possible. Body for example will effect all body stats together, thus str, dex, end and quick. Mind effects only smart and give or takes away form the human norm of the ability to consciously change emotional settings like fight or flight. Spirit effects beautiful, charming and any magical or physic abilities of the skill set.</span> </td> </tr> </table> </div>